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Case Study #4: Dragonborn

About

The Dragonborn is a profecy based entity who killed a dragon that was terrifying people of Tamriel, he was most present in 4E 200 when the dragon menace was high, he was and still is an unpredictable foe having the elements, his weapons and an ancient power known as the thu'um or shouts these powers have multiple stages of power and he seems to get ever more powerful as he grows, keep great caution when nearing this entity

Abilities and Powers

here are some abilities we have been able to fully identify via body cams on our personnel:

  1. True shot
  2. Rapid fire
  3. Power draw
  4. Outdoor tracking
  5. Outdoor sprint
  6. Command animals
  7. Befriend animal
  8. Y'ffre's refuge
  9. nightingale strife

Skill

Here are some of the skills our men have been able to identify before seeing their teammates get slaughtered:

  1. Damage resistant
  2. destruction increase
  3. attack speed increase
  4. Weakness to fire
  5. Vampiric charisma
  6. Champion of the night
  7. Nightstalker’s footsteps
  8. Bosmer endurance
  9. Bosmer herbal knowledge
  10. Bosmer natural talents
  11. Bosmer stealth

Weapons and armour

Over the time we have encountered and studied this entity he never seems to have changed from his green pact equipment, which consists of:

  1. Bow and arrows of the green pact
  2. Blade of the green pact
  3. two short blades of the green pact
  4. Green pact armour
  5. Green pact boots
  6. green pact hand guards
  7. Green pact hooded helmet
  8. Green pact cape

Strengths and Weaknesses

Here is a list of strengths and weaknesses we have been able to come accross, we are still searching for more:

Strength weaknesses
Long Range combat Hand to hand
stealth open field
Forestland

An image of the Dragonborn
Dragonborn
Name, age, gender, race
Dovahkiin
unknown
Male
Wood Elf
height, hair, eye
unknown
muddy Brown
unknown